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Supreme Values
Values Last Updated - August 13th, 2026 at 1:58 PM  //  Join our Discord Server
MM2 Common Values - Supreme Values
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MM2 Common Values

Supreme Values provides up-to-date MM2 Common values, demands, and rarities for trading every Murder Mystery 2 Common item.

TIP: You can click on an item's image to see extra features and information. Read more about this in our use guide!
Victim Tier Tier 3 Tier 2 Tier 1 Changelog

Filter by Event/Year/Stability: Sort by:
Default Tier
Default Knife
Default Knife
Demand - 0Rarity - 0
Origin - Given to Everyone Upon Joining
Default Gun
Default Gun
Demand - 0Rarity - 0
Origin - Given to Everyone Upon Joining
Victim Tier
Glitch1
Value - 70
Range -
[N/A]
Stability - Stable Item Stability
Demand - 3 Rarity - 3
Change in Value - (-5) -6.7%
Inv. Controls -
Glitch2
Value - 35
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (-5) -12.5%
Inv. Controls -
Tier 3
Bats (Knife)
Value - 240
Range -
[N/A]
Stability - Stable Item Stability
Demand - 3 Rarity - 5
Change in Value - (+10) +4.3%
Inv. Controls -
Ghoulish
Value - 100
Range -
[N/A]
Stability - Stable Item Stability
Demand - 3 Rarity - 4
Change in Value - (-5) -4.8%
Inv. Controls -
Gifts (Knife)
Value - 95
Range -
[N/A]
Stability - Stable Item Stability
Demand - 3 Rarity - 4
Change in Value - (+5) +5.6%
Inv. Controls -
Pine (Knife)
Value - 85
Range -
[N/A]
Stability - Stable Item Stability
Demand - 3 Rarity - 4
Change in Value - (+5) +6.3%
Inv. Controls -
Mummified
Value - 35
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+5) +16.7%
Inv. Controls -
Frosted (Knife)
Value - 30
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+2) +7.1%
Inv. Controls -
Snowflakes (Gun)
Value - 30
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+5) +20.0%
Inv. Controls -
Wrapped (Gun)
Value - 30
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+3) +11.1%
Inv. Controls -
Sparkle9
Value - 30
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+0)
Inv. Controls -
Snowman (Gun)
Value - 25
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+3) +13.6%
Inv. Controls -
Webbed (Gun)
Value - 25
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+5) +25.0%
Inv. Controls -
CandyCorn (2017)
Value - 25
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+3) +13.6%
Inv. Controls -
Ecto
Value - 25
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+5) +25.0%
Inv. Controls -
Elf (2018)
Value - 20
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+5) +33.3%
Inv. Controls -
Slimy
Value - 20
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+2) +11.1%
Inv. Controls -
Sparkle10
Value - 20
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+0)
Inv. Controls -
Sparkle8
Value - 20
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+0)
Inv. Controls -
Sparkle7
Value - 18
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+0)
Inv. Controls -
RIP
Value - 17
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+2) +13.3%
Inv. Controls -
Coal (Knife)
Value - 15
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+3) +25.0%
Inv. Controls -
Elf (Knife)
Value - 15
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (-2) -11.8%
Inv. Controls -
Candy Corn (2019)
Value - 12
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+2) +20.0%
Inv. Controls -
Pumpkin (2019)
Value - 12
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 4
Change in Value - (+2) +20.0%
Inv. Controls -
Prism
Value - 12
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+2) +20.0%
Inv. Controls -
Sparkle6
Value - 12
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+0)
Inv. Controls -
Combat II
Value - 10
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+0)
Inv. Controls -
Phantom
Value - 10
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+2) +25.0%
Inv. Controls -
Zombie
Value - 10
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+3) +42.9%
Inv. Controls -
Sparkle4
Value - 10
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Change in Value - (+2) +25.0%
Inv. Controls -
Skool
Value - 8
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+0)
Inv. Controls -
Sparkle5
Value - 8
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+0)
Inv. Controls -
Tailslide
Value - 7
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (-1) -12.5%
Inv. Controls -
Starry
Value - 5
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+2) +66.7%
Inv. Controls -
Alex
Value - 4
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+1) +33.3%
Inv. Controls -
Corl
Value - 4
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+1) +33.3%
Inv. Controls -
Denis
Value - 4
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+1) +33.3%
Inv. Controls -
Euro
Value - 4
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (-1) -20.0%
Inv. Controls -
Ollie
Value - 4
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (-1) -20.0%
Inv. Controls -
Sidewinder
Value - 4
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (-1) -20.0%
Inv. Controls -
Sketchy
Value - 4
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+1) +33.3%
Inv. Controls -
Sub
Value - 4
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+1) +33.3%
Inv. Controls -
Apocalypse (Gun)
Value - 3
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+1) +50.0%
Inv. Controls -
Bats (2020)
Value - 3
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+1) +50.0%
Inv. Controls -
Infected (Gun)
Value - 3
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+1) +50.0%
Inv. Controls -
Ghosty
Value - 3
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Change in Value - (+0)
Inv. Controls -
Sparkle1
Value - 3
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Change in Value - (+0)
Inv. Controls -
Sparkle2
Value - 3
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Change in Value - (+1) +50.0%
Inv. Controls -
Sparkle3
Value - 3
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Change in Value - (+0)
Inv. Controls -
Asteroid
Value - 2
Range -
[N/A]
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Change in Value - (-1) -33.3%
Inv. Controls -
Grind
Value - 2
Range -
[N/A]
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Change in Value - (+0)
Inv. Controls -
Indy
Value - 2
Range -
[N/A]
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Change in Value - (+0)
Inv. Controls -
Slashed
Value - 1
Range -
[N/A]
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Change in Value - (+1)
Inv. Controls -
Bats (Gun)
Value - 1
Range -
[N/A]
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Change in Value - (-1) -50.0%
Inv. Controls -
Grave (Gun)
Value - 1
Range -
[N/A]
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Change in Value - (-1) -50.0%
Inv. Controls -
Grave (Knife)
Value - 1
Range -
[N/A]
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Change in Value - (-1) -50.0%
Inv. Controls -
Haunted (Gun)
Value - 1
Range -
[N/A]
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Change in Value - (-1) -50.0%
Inv. Controls -
Haunted (Knife)
Value - 1
Range -
[N/A]
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Change in Value - (-1) -50.0%
Inv. Controls -
Slime (Gun)
Value - 1
Range -
[N/A]
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Change in Value - (-1) -50.0%
Inv. Controls -
Slime (Knife)
Value - 1
Range -
[N/A]
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Change in Value - (-1) -50.0%
Inv. Controls -
Tier 2
Apocalypse (Knife)
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Frosted (Gun)
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Infected (Knife)
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Webbed (Knife)
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 2 Rarity - 3
2015
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Blossom
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Bunny
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Carrot
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Choco
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Egg
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Elf (Gun)
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Goo
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Hearts
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Ornament
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Ornament1
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Ornament2 (Gun)
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Ornament2 (Knife)
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Passion
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Patrick
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Reptile
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Roses
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Santa (Gun)
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Santa (Knife)
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Sweetheart
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Tulip
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Valentine
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Bones
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Brains
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Witch
Value - x4 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Gift Bag (Knife)
Value - x3 T1 Legendaries
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Hunter
Value - x3 T1 Legendaries
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Infected
Value - x3 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Neon
Value - x3 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
TNL
Value - x3 T1 Legendaries
Stability - Stable Item Stability
Demand - 1 Rarity - 3
Gifts (Gun)
Value - x2 T1 Legendaries
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Ribbons
Value - x2 T1 Legendaries
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Snowflakes (Knife)
Value - x2 T1 Legendaries
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Pine (Gun)
Value - x3 T1 Rares
Stability - Stable Item Stability
Demand - 2 Rarity - 3
RB Knife
Value - x3 T1 Rares
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Cane (Gun)
Value - x2 T1 Rares
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Etched
Value - x1 T1 Rare
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Ornaments (Gun)
Value - x1 T1 Rare
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Coal (Knife)
Value - x3 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Moon
Value - x3 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Love (2023)
Value - x3 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Scarf
Value - x3 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Candied (Knife)
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Cracks (Gun)
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Darkness (Knife)
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Snowman (Gun)
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Webs
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Fragile (Gun)
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Fragile (Knife)
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Gift Bag (Gun)
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Ornaments (Knife)
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Stockings
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Toy (Knife)
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Trees
Value - x2 T1 Uncommons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Aliens
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Coal (Gun)
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Ghosts (2023)
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Pumpkin (2023)
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Vines (Knife)
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 2 Rarity - 3
Cat
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Coal (Gun)
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Ribbon
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Santa (2023)
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Toy (Gun)
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Penguin
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Reindeer
Value - x1 T1 Uncommon
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Candied (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Candle
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Candy Corn (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Candy Corn (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Cane (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Carved (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Coal
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Coal (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Cracks (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Darkness (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Elf (2017)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Frozen (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Present
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Present (2023)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Santa
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Santa (2018)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Snowman (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Watcher (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Wrapped (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Stickers (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Stickers (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Wavy (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Bats (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Candles
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Candy Corn (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Candy Corn (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Carrots
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Cats
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Chick
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Clownfish (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Gifts (2024)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Haunted (2025)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Hot Chocolate
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Igloo (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
UFOs (Knife)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Wavy (Gun)
Value - x3 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Candy Corn (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Carved (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Coal (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Giftwrap
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Haunted
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Watcher (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 2 Rarity - 2
Candy Corn (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Eyeball
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Snowman (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Stickers (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Stickers (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Stickers (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Stickers (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 2
Balloons
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Bats (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Bells
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Candy Corn (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Candy Corn (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Cherries
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Clownfish (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Coconut
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Dolphins
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Duckies
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Elf (2023)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Fall
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Frozen (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Ghosts (2024)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Hearts (2026)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Igloo (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Leaves
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Leaves
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Lights (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Lights (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Peppermint (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Peppermint (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Plaid
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Reindeer
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Sand
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Sandy (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Skyline
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Snowball (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Snowball (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Snowfall
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Spider (2023)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Starfish (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Starfish (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stickers
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stockings (2024)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Strawberries (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Strawberries (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Striped (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Striped (Knife)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Tourist
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
UFOs (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Vines (Gun)
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Wood
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Xbox
Value - x2 T1 Commons
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Tier 1
Clown (Gun)
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 2 Rarity - 1
Clown (Knife)
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 2 Rarity - 1
8Bit
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Aqua
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Big Kill
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Bit
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Bleached
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Borders
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Brown
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Cardboard
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Cherry
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Clan
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Cold
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Combat
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Copper
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Eco
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Engraved
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Fallout
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Green
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Hardened
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
HL2
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Ice
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Infiltrator
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Iron
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Juice
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Leaf
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Linked
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Log
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Love (Knife)
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Lovely
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
News
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Oily
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Orange
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Pea
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Sandy
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Shaded
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Slate
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Splat
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Splatter
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Stainless
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Star
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Static
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Whiteout
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Yellow
Value - x1 T1 Common
Stability - Stable Item Stability
Demand - 1 Rarity - 1
Value Key (Percentile): <1 Value · 0-39 · 40-84 · 85-99
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